SO MANY GAMES, SO LITTLE TIME
I'm just back from The Gathering and I had, as always, a great time. Each year I write a report for Counter magazine so if you're interested, I suggest you check out the next issue. If you don't already subscribe I highly recommend doing so, it's easily my favourite in-print magazine.
One of the interesting things to note of late is the number of new publishers appearing in the US (and elsewhere). I've already stated that I think we're living in a golden age of gaming with more titles than can realistically be played already available to us. Still, more companies mean more options, greater competition and an even better situation for gamers in the English-speaking world.
I don't expect every company will survive but that's the way of the world and hopefully the cream will rise to the top. I don't have any experience actually running a game company nor putting together a game but I'm not short on ideas and I'm currently working on an article on the dos and don'ts of game design (from a player's perspective). Hopefully it will be ready for next issue, if you've got any ideas on this, please feel free to drop me a line.
When it comes to quality games, there are two things that instantly spring to mind: Anything from Hans im Glück and the two-player line from Kosmos. It's rare that I've been disappointed with any of these games. See if the trend continues.
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